Plays administrate a kingdom, building castles and developing units in order to defend against incursions as well as destroy opposing castles.Stronghold was produced in 2001 and garnered an average reception and gaining a solid fan base.
Buildings include both military installations like castles and towers, and economy based buildings like wood mills and blacksmith forges. Ultimately the game focuses on sending our your amassed army against your opponents. Units themselves fight based on a health and strength system, as opposed to a rock-paper-scissor system. Typically higher priced units are stronger but each unit has uses. Non combat units like engineers are also present in the game and have specific roles. Fire spreads to units and buildings and must be contained by fire watch or else allowed to have all fuel burned out. Igniting enemy buildings and keeping your own safe from fire is a key to victory. At the time they were adequate and while not impressive, the game is still playable today. Fans of the RTS genre will likely move on to newer titles, but Stronghold is an example of a game where the game play has enough value to overlook dated graphics.
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